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openmusic:sources [2019/03/12 21:36]
Jean Bresson [Compilation with LispWorks]
— (Version actuelle)
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-====== OM Developer Portal ====== 
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-OpenMusic is based on the Common Lisp programming language. Creating an executable in Common Lisp means loading all the source code in the Lisp environment and build an "image" of it, i.e. another Lisp environment extended with the features defined in the code. 
-It is also possible to compile and load OM source code in the Lisp environment and use it directly without saving a new image. Using OM sources therefore requires owning a Lisp compiler. 
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-OM 6 is currently developed with LispWorks 7.1.1 and relies on the graphical and GUI toolkits provided by this commercial Lisp environment. A free (limited) edition of LW6 is available on the [[http://www.lispworks.com/|LispWorks]] website, but unfortunately no free version of LW 7 at the moment.   
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-The current OM sources can be compiled and run OM on **macOS**, **Windows** and **Linux** (see compilation instructions below). 
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-{{ :openmusic:lisp.jpg?90|}} 
-=====Compilation with LispWorks===== 
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-Here are the successive steps to follow: 
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-    * Download the latest **[[https://github.com/openmusic-project/OM6|OM sources]]**. 
-    * Install OM Fonts and external dependencies (see the note and/or corresponding sections below) 
-    * Launch LispWorks 
-    * Load the file //OM 6.x.x/build/build-om.lisp// 
-    * Evaluate: ''(om::START-OPENMUSIC)'' 
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-.. and you're (almost) done (see further precisions below). 
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-The LispWorks Personal Edition has a limited heap size, which might be exceeded just by compiling the full OM sources. In this case, LispWorks will quit without finishing the compilation, but next time part of the code will already be compiled. After two or three times, the OM code is compiled and OM can be run as in LispWorks Pro (but still with a limited heap size). 
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-A solution to limit the heap occupied by OM is not to load all the OM projects and components. 
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-The "projects" are specific thematic packages included in the OM base distribution. 
-When compiling OM, you can decide to include or not the different OM projects. 
-In the //build-om.lisp// file, you will find lines staring with ''(load-om-projects ...)'' that can be commented if you don't want to load some specific projects project. This might sensibly reduce the memory and heap size consumption of OM. 
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-LispWorks Personal has also a time limit of 5 hours for each session, after which it will exit as well (but still can be restarted). 
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-== Important Note == 
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-If you download and install the [[download|OM packaged application]] instead of the basic source archive, all fonts and dependencies will be installed automatically (and you can skip the corresponding sections on this page). 
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-=====Installing OM Fonts===== 
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-The OM musical fonts need to be installed in order to display and print musical objects. 
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-The files //omicron.ttf//, //omheads.ttf//, //omsign.ttf//, and //omextra.ttf// can be found in // OM 6.x.x/resources/fonts/ //. 
-In order to install the OM fonts, just copy these files in: 
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-    * **MacOSX:** // /Library/Fonts/ // 
-    * **Windows:** // C:/WINDOWS/Fonts/ // 
-    * **Linux:** // /usr/share/fonts/ // 
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-=====External dependencies=====  
-[2017-03-15: This section is outdated. MidiShare and LibAudioStream is no longer in use, libSDIF comes with OM] 
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-OM uses external libraries for managing external musical data and resources. These libraries must be install prior to run OM if you want it to include the corresponding functionalities. 
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-    * **[[http://sourceforge.net/projects/midishare/|MidiShare]]** is used to play and represent musical data and information through MIDI. 
-      * **MacOSX:** run the MidiShare package installer 
-      * **Windows:** Copy the MidiShare files and utilities (//mshare32.dll//, //player32.dll//, //msMMSystem.dll//, //msDrivers.exe//, //msControl.exe//) in the LispWorks directory (//C:/Program Files/LispWorks///) 
-      * **Linux:** MidiShare is not used 
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-    * **[[http://sourceforge.net/projects/libaudiostream/|LibAudioStream]]** is used to play and represent audio data and information (sounds). 
-      * **MacOSX:** put //LibAudioStream.framework// in //<path-to-OM>/resources/lib/mac/// 
-      * **Windows:** put //libaudiostream.dll// and //libsndfile.dll// (download [[http://www.mega-nerd.com/libsndfile/|here]]) in the LispWorks directory (//C:/Program Files/LispWorks///) 
-      * **Linux:** LibAudioStream is currently not used.   
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-    * **[[http://sourceforge.net/projects/sdif|SDIF]]** is used to read, write and process SDIF sound description data (e.g. sound analysis files). 
-        * **MacOSX:** put //SDIF.framework// in //<path-to-OM>/resources/lib/mac/// 
-        * **Windows:** put //sdif.dll// in in the LispWorks directory (//C:/Program Files/LispWorks///) 
-        * **Linux:** install libSDIF from sources. Remember to compile a 32-bit version...  
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-=====The OM Directory===== 
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-The OM directory contains the following sub-folders : 
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-**code**: The OM source code. Divided in 3 parts : 
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-    * **api** : The low level programming interface, implemented separately for the different compatible CL implementations (currently LispWorks only for OM 6). 
-    * **kernel** : In the OM kernel is implemented the core visual programming environment. Classes and methods for the language meta-objects are defined (i.e. OMPatch, OMClass, OMBox, etc.), as well as their representations either as simple icons or as container. Meta-objects for the OM environment (OMFolder, OMWorkspace, OMLib, etc.) are also defined with graphic manipulations for creating or modifying them. Default graphic control structures as //omloop//, //omif//, or logic predicates and tools are also predefined in the OM kernel. 
-    * **projects** : Each "project" is a specialized set of classes and methods that can be accessible and visualisable in the OM environment.  
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-**buildimage** : Contains the files and resources needed to build the image of OM. 
-This folder is also divided in sub-folders corresponding to the different available platforms. 
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-**patches** : Any file in this folder is loaded at OM startup. We provide minor revisions between releases in order to add bug corrections or code. OM users can put these 'patches' in this folder. 
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-**resources** : This folder contains the OM resources (icons, pictures, cursors, online help, etc.) 
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-**libraries** : Contains default OM extra libraries. The OM libraries are specialized set of classes and methods which can be loaded dynamically in OM.  
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-===== Developer Resources ===== 
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-Here are some resources and links for basic or more advanced developement in OpenMusic. 
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-    * **[[.:dev-resources:architecture|OM Architecture]]** 
-    * **[[.:dev-resources:classprotocol|OM Class protocol]]** 
-    * **[[.:dev-resources:evaluation|Box evaluation]]** 
-    * **[[.:dev-resources:containers|Containers and simple containers]]** 
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-    * **[[.:dev-resources:codeforom|Writing code for OM]]** 
-    * **[[.:dev-resources:userlib|Writing user libraries]]** 
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-    *  **[[.:dev-resources:analysis|Integrating analysis and segmentations in OM score objects]]** 
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-    * {{:openmusic:dev-resources:om-api.rtf|OM API Reference}}: A cross-platform interface for UI and Lisp implementation specific features.\\ The OM API specification defines a set of functions and classes related to the graphical and platform-dependent part of the OpenMusic code. 
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